Sunday, January 31, 2016

comics in color



I spend a lot of time coloring Jetpack Jr. There was a time when cartoonists didn't worry so much about those things.There are many stages in the production of a comic strip, and prior to the era of webcomics, the cartoonist's involvement often ended with the addition of ink on paper.
But that was never entirely true, and for some of the greatest comics artists, Hal Foster, Roy Crane,  the comic was not complete until the color key was created--or in the case of some like Richard Corben, the comic was painted.
But when  we're discussing comics and cartoonists, whether it’s comic books or comic strips, it’s rare to hear a mention of the role of color on the work.( except, perhaps, in service to some sort of "realism"i.e., in the service to volumetric rendering, as in the work of Alex Ross.) As fans, we often look at those wondrous printed pages by Jack Kirby, particularly those from the late 60’s on, dazzled by Kirby’s graphic power and pop art energy, with nary a word about the role of color in the success of those images.





 Fans often complain about Roy Lichtenstein’s use of Russ Heath’s war comics, as though Heath's line work were the only aspect of the comics panel worth acknowledging. Certainly Lichtenstein was equally interested in the color on newsprint and put as much effort into transposing ben-day dots as lines of india ink. 

 More often than not, our discussions around our favorite comics’ artists eradicate any mention of color from the discussion, as though all comics, and comics art, were in black and white. 

Clearly this is a result of the assembly line approach the comic book companies adopted for speedy production, the industrialized production methods in which newspaper comics developed, and the perfunctory approach often taken to coloring comics throughout a good portion of their history.

But times and technology have changed, and the work of the cartoonist has as well.  Charles Schulz was a one man show for 50 years, writing, drawing, inking and lettering every single strip in the long history of Peanuts; but were he working today—he’d have to add color to that list of duties required of the cartoonist. I think Charles Schulz would have done his darndest to color Peanuts himself, but given the requirements of a daily strip—I’m not so sure even he would’ve been able to keep up the pace. (*Someone else will have to tell me if Schulz laid out the color for his Sunday strips. I’m guessing he did.) 

However, for many web cartoonists, whose strips aren’t under the pressure to appear on a daily basis, the coloring falls to them. And  in this context the coloring becomes as integral an aspect of the work as black lines on paper and text in balloons. But our discussions of comics rarely speak of it, or if they do—it’s as though color is icing on the cake, rather than an integral part of the conception of the strip.
Obviously, the role of technology, and the final destination for a comic, plays an enormous role in the cartoonist’s process. In the 20th century, strong black lines on Bristol board were necessitated by methods available to the printer. In the 21st century, print technology is much more sensitive to a range of subtleties, and cartoonists have a wide array of media at their disposal. Digital destinations allow for even broader palette to draw from, and the options are almost overwhelming.
The intricate pen-and-ink work of a Robert Crumb, ideal for black and white on newsprint, has been usurped by digital color in Photoshop.  However, it would be a mistake to say this shift is a rejection of  cross-hatching per se; it's  a technological shift in the production of comics which has opened the floodgates to a plethora of stylistic choices previously unavailable.

For myself, when I began to move from Plastic Babyheads to Jetpack Jr.,  color, and the process by which I color the strip via Photoshop, was an integral part of the transition; it was there from the ground up.  I purposely moved away from the more literal approach to color I’d used in the latter portions of Babyheads, filled with graded transitions in value and hue, to a more stylized approach derived in part from much limited animation from the Fifties( UPA, early Hanna-Barbera); moving from an illustrative style to one more fully steeped in the world of the cartoon.  

Color( as well as texture) has been as much a part of the world I've been building as character design, as the process by which I color in Photoshop has moved my drawing away from line based illustration filled with hatch-marks towards shape-based design. Not only does this move allow for color to speak more clearly --but it is acknowledgment that comics today are, more often than not, meant for a destination in which color is ubiquitous. As a result,  color does a lot of the work previously assigned to line. 

This is not to say that the bulk of narrative heavy-lifting is done by color; obviously in that regard, drawing and text are paramount.

But the right color choices will enhance the emotional and psychological impact of the work; just as the wrong choices can undermine its impact. Everything in a comic is visual--down to the text itself, and all of those choices add up to a totality; the context in which characters exist and their lives unfold. Imagine Peanuts with something other than Charles Schulz's distinctive lettering. The imposition of color onto his daily strips as they are repeated on the web, while innocuous enough, does nothing to serve the highly personalized world Schulz created. It lacks the warmth of his personal choices and imposes a layer of digital coldness that does not exist in the strips in their original form. ( I mean no disrespect to whomever is coloring the work; at best it is a thankless task.)

One of my favorite webcomics these days offers a wonderful example of the impact color can have on a strip. The Mildly Extraordinary Adventures of Leslie Lawrence by Daniel Saunders is an off-beat strip about the life of fireworks factory employee( and much more and less).

The success of Saunders surreal brand of dry humor is dependent upon a world of quiet melancholy; in this case, a world delicately constructed via the sensitive application of apt color choices( as well as an overall general weirdness).




 Thinking then about comics created by a team, my thoughts immediately turn to Mike Mignola's Hellboy(my favorite recurring title) and the powerfully evocative work Dave Stewart has done issue after issue; year after year on these books.  Mood is an integral part of Hellboy's world and Stewart's color, working with Mignola's ( or Duncan Fegredo's) flat blacks, conjures a landscape steeped in Gothic atmosphere, born in the darkest recesses of the mind and spirit.



Stewart's color complements Mignola's deliberate pacing; his low-lit palette and his subtle shifts in tone and hue put pressure on the brakes as we read.
 Color is more than icing on the cake, more than mere filling in the lines; it can be a fundamental aspect of a contemporary cartoonist's voice.
 


Saturday, November 14, 2015

Stops and Starts

I just finished David Levy's "Animation Development: From Pitch to Production". This book is helpful on many levels, not merely for the next potential Matt Groening, but for writers and cartoonists of all stripes, whether you're working on the next "Rick and Morty" or just slaving away on the next "Jetpack Jr." comic strip. The first few chapters alone, detailing the content necessary for any good "pitch bible", forced me to think, and re-think, character over and over again, as "Plastic Babyheads" gradually transitioned to "Jetpack Jr." this past year.
Character is the honey that keeps the flies coming back; whether
to comic or cartoon, novel or TV series. Of course, that's no news to even the most inexperienced writer, but artists are most interested in pretty pictures--and so it was a lesson learned late for me. Nevertheless, I worked and worked at it--and put Levy's book aside until I felt I knew who my characters were. That didn't come easy. I didn't start with a defining concept(other than an Earth invaded by plastic babyheads), or the idea of pitting this character against that one. They developed more or less organically as the strip has evolved, and it's taken time to get to know them. 
Picking up with Levy's book where I'd left off  last Fall, I found the remaining chapters no less educational, and just as challenging. The life of the creative animator/story-teller described within its pages is fraught with ups and downs, loads of disappointments and rare success. Frankly, I finished it feeling defeated before I'd begun, so difficult is the world of television animation development Levy describes. If you have illusions about overnight success, this book will wake you up to reality pretty quick.  It's loaded with a lot of insightful information that should help budding young animation developers pitch their ideas and navigate the rough waters of development, should they be so lucky. But it's clear, animation development is not for the faint-of-heart--and if you don't want it badly enough, this book will ward you off the attempt.
Levy might as well have been writing about the world of comic strip development; for while the details differ, the trials are the same. For every Phoebe and Her Unicorn  there are hundreds
(thousands?) of strips that never get off the ground, and many more that get to one stage of development but not the next. And every step of the way is fraught with the same emotional highs and lows. It's not for the faint-hearted.
Obviously, the subtext of this post is that I've been thinking of the next step for "Jetpack Jr.", both as comic strip and as animation. In both cases, the chances are slim; realistically next-to-nil, and I know that(accepting it is another thing).  At this point in my life, I still have dreams( yes--geezers still dream!) but very few illusions. I work on "Jetpack Jr." because I love it, I'm obsessed with it- it's great fun and, go figure, I have to know what happens to these people.  
If I put together a pitch bible, or a submission package, it's not only because I have a hope for success(sure I do), but because it's a learning experience, a creative endeavor in itself.  The process teaches me more about the strip, its world and its characters--and makes the strip better.  Putting together a pitch, or working on sample animation--can only be a plus for me.(All of the work on character this past year wouldn't have happened if I'd not been challenged by David Levy's book.)  Not only will I be creatively engaged in a medium I've always loved and admired, challenging myself to broaden the range of my abilities--  I'll bring my experience back to the classroom, to my students! And... if I'm very lucky, I might make something good, something I can be proud of. 


via GIPHY
Jetpack Jr. may never make it to syndication, and it may never be an animated TV show. I mean, get real--right? But there's always the next step--and continually stretching oneself, as a story-teller and as an artist--will have a different payoff.
If I were to let the challenges posed by David Levy's fine book dissuade me from trying, then I never wanted it bad enough in the first place--and the only one who loses in that equation....is me.



Friday, November 6, 2015

Jetpack Jr. in The Sunday Funnies!

Jetpack Jr. in print! Who'da thunk it?

The folks at "The Sunday Comics"--that's who! Check them out at: https://www.facebook.com/TheSundayComicsPaper/ 

Marc and Rachel at The Sunday Comics have a simple idea:  bring back the Sunday Funnies!
It's no news today's newspapers are missing something--Sunday comics sections aren't what they used to be( all ads and few comics)--and newspaper readers are missing out. Is it  a surprise newspaper sales are down? Put together a big, overstuffed package featuring as many of the great new comics out there as you can fit, plus some of the old-and you'll have a package people will love.


Kevin Mutch and I had a similar idea when we printed "pood" a few years back--our short-lived tabloid comics newspaper. But "The Sunday Comics" has gone us ten times better by bringing together venerable syndicated comics like "Dennis the Menace" and "Garfield" with newer comics like "Jetpack Jr." and "Pirate Mike", upping the page count and printing full color all the way.

What you see in the photos is the promo preview; the real deal should be out sometime in 2016--and it's gonna be a smash! 

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While I've been publishing Jetpack Jr. online in one form or another since 2011, I have to say, there's still nothing like the charge of seeing your work in print. I don't think it's my solely my age that predisposes me to paper--Marc and Rachel are in their twenties! E-books have not replaced hard copies( far from it!), magazine racks are overstuffed and despite all of the talk around the subject, and yes, the serious decline in circulation, newspapers are still on newsprint.
Holding the comic in your hands makes it real, tangible. It's a connection to all of the great comic strips, characters and creators we've come to love throughout the history of newsprint. I'm hopeful--but not expectant--this will be the first of many times Jetpack Jr.  is in print on paper.

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Other than Jetpack Jr., my online presence has dwindled to next to nothing these past few months. Between my job, the comic strip, traveling back and forth to work( 200 miles each way), the house, helping the missus with her craft shows-it's hard to find time to write for my blog.  My Twitter and Tumblr accounts lay idle and I barely have time to keep up with friends on FB. Despite my negligence, subscriptions to Jetpack on GoComics.com have risen-- a little bit ahead of the pace when I spent all that time working on Gifs, tweeting and tumbling! Go figure.
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 I'll be on sabbatical in 2016,and I have some exciting projects in mind for Jetpack Jr.! More about that later--in the meantime, it's off to another craft show this weekend, selling Deb's hats in the town of Clinton, NY--home of Hamilton College and Colgate University! I'll be the guy behind the booth drawing the next series of Jetpack Jr comics!
I'll say "so long" for now--and in honor of my Dad and his bad jokes--see ya' round if you're a doughnut!

Yeesh!
 
Geoff